Solutions

Design

Test flows and concepts with your users before you design.

The problem

You design based on a persona from last year, or from memory. You test with five users, then ship for thousands you've never talked to.

In review, someone asks "do we actually know they want this?" And the honest answer is: you think so. You hope so.

Checkout · v3

Persona · last year

DL

Design lead

Do we actually know they want this?

I think so.

I hope so.

Y
Tested with 5 usersShipped to thousands

Our point of view

We think that's a waste. Hours of real craft, riding on a guess.

A persona pinned on a wall, a research deck from six months ago. That's not knowing your user. That's assuming you still do.

Having the research is good. Being able to ask it questions again, right when you're designing, is better.

Research deck, six months ago

Last opened 6 months ago

Good
Ask it again, while you designBetter

Is this checkout clear to you?

The “Continue” button is vague. I expected to see the price.

Answered from your research

Our vision

Every design decision checked against a real customer reaction, before you ship, not after.

Design
Real customer reaction“Too many steps.”
Ship
After launch

Checked before it ships.

How Personæ helps

Defend your choices with the voice of the customer, not with your gut feeling.

Ship knowing it'll land, instead of finding out after launch. Design reviews stop being a fight about opinions.

Opinions

DesignOpinion

“I prefer the bold one.”

ProductOpinion

“Feels too busy to me.”

LeadershipOpinion

“My gut says the opposite.”

The customer’s voice

Decision: single-page checkout

“Two steps max. After that, I leave.”

Answered from your research

Backed by the customer92%
Approved in review

Stop designing for a persona. Start designing with one.